New comments cannot be posted and votes cannot be cast, More posts from the Warhammer40k community, Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Writing it up will even make you remember it better. Remember, this started out as a toy application that handled one use case - letting me dynamically build a list of reminders for my Seraphon army. Each psyker is independent. There are no references to this, no ugly classes, and certainly no componentDidMount :). Start of Pha… It’s fast, easy, and most of all, automated! AOS reminders is a tool that offers you phase by phase reminders of what each unit could be doing, plus any buffs they may be subject too. One of my most frequent requests is for a native iOS/Android application. Press question mark to learn the rest of the keyboard shortcuts. Battleshock Phase (see if anyone runs away after losing casualties). Battles are fought over the course of five turns. level 2. Need a “wonk” on broadcasts that can explain high level rules interactions. Which obviously begs the question…. Sounds like you just need to play your army more. After a while, I was able to almost entirely give away the task of data entry - people were submitting code for their favorite armies, spells, and abilities constantly. If you’re feeling adventurous, why not check out our Github? However, you can ofcourse make them yourself by writing up your army. A typical artifact may have rules that specifically activate at the “start of the combat phase” and “during the battleshock phase”. I don't know about you guys, but I constantly, for good or ill, forget strats, abilities, and powers in my games of 40k (much to the delight and consternation of my opponents). We’ve added all of the current Age of Sigmar armies, and even a few that aren’t officially supported. I created a Discord channel after someone asked me where they could chat with me. When a PR is submitted, approved, and squashed and merged to master, Codeship automatically kicks off a build - it checks for the latest dependencies, runs yarn build, and if there are no errors, deploys the result to an S3 bucket. Hire @jpganis to run stats Gives us those beautiful multi-select, searchable, clearable dropdowns. Guest presenters who focus on data driven conclusions. When I started writing this codebase, I thought it would just be a fun little indulgence, like most of the code I write. It has been a labor of love for me and my contributors, and I’ll list some of our features here: At this point, the bulk of the work is done. By using our Services or clicking I agree, you agree to our use of cookies. I was pretty pleased at this point - I had a decently architected codebase, and data entry was fairly painless. No problem, except… there are a lot of armies in Age of Sigmar. Three months ago, I posted on my website about a tool I had built for my Warhammer army. Combat Phase 6. And on the plus side. It automatically manages different slices of your state, provides actionHandlers, selectors, and reducers, and uses Immer to produce immutable state updates. that are all connected in the 40k universe. I was also making sure to properly type everything using Typescript - this helped ensure that contributors were entering data in the correct format. More wounds on models. We have a few UI things we’d like to change around. I received an overwhelming amount of positive feedback from Lustria Online, TGA, and Reddit. I may tackle this down the line, once all of the current issues are resolved. Combat simulator tools used by casting teams to attempt to predict outcomes of combat. Shooting Phase 4. It was super easy to install and use, and it only took me one night to convert the application from local state management to a Redux store. And then - I found Redux Starter Kit - and my whole life changed. It seemed like everyone wanted me to add their army, ASAP. This subreddit is for anything and everything related to Warhammer 40k, Press J to jump to the feed. I started to realize that building this thing was a daunting task after I added my first few armies to the application. Whenever I posted my latest progress on Reddit or other forums, I got essentially two pieces of feedback: I spent night after night adding Sylvaneth, Gloomspite Gitz, and Idoneth Deepkin, and I started to think… this is going to be nearly impossible to pull off alone. Integration with AoS Reminders for easy rule look up. Subscribe to get the very latest - news, promotions, hobby tips and more from Games Workshop. Battles are fought over the course of five turns. For those who aren’t familiar, Warhammer: Age of Sigmar is the successor to Warhammer Fantasy. In 40k, that means the weakest units can still wound the toughest – but only on a 6. P.S. Last year was a blast - send me an email if you’ll be there. I started changing the tone of my forum posts, soliciting help and reminding people that they could add their army with only a basic level of dev experience. With the amount of information that I was tucking into my state, the whole app was re-rendering constantly whenever a single change was made. This meant that I had to add more logic and options to the code. I began to get a little overwhelmed with requests for features - all of them good, but I was the only person really working on the React side of things. Would your games be improved by it, or do I need to remember better? Speaking of React, I’ll be going to React Conf 2019! As the number of contributors and PR’s grew, an automated solution became more and more necessary. Battleshock Phase (see if anyone runs away after losing casualties) Each of those phases is further divided into three sections: 1. A Wizard may have a spell that is cast during the Hero phase, but affects units during the Movement and Shooting phase. In the span of three months, the page has received 34,000 pageviews (the real number is higher - I’m sure a large portion of the gaming community blocks the Google Analytics script). I am enormously grateful to each and every one of them. What do you all think of these changes after playing with them for a few years? Deployment of this project was initially handled by me running a basic bash script. I decided to overengineer my solution a little bit by building AoS Reminders. As of today, I am really proud of the fact that we have fourteen contributors to the project, some of which have contributed thousands of lines of data and code. For AoS, that means that any unit can be a legitimate threat to any other unit if it can roll those target numbers. When I first started I forgot my tactics and stuff but as time has gone on I forget such things far less frequently. People also wanted to be able to add spells, endless spells, realmscapes, soup armies, command traits, triumphs, and more. Subscribe . Handles pre-commit chores for us, ensures code quality is consistent. However, there’s not a single Warhammer player on the planet that hasn’t exclaimed “Awww shit, I forgot to activate a rule last phase!”. For the most part, adding an army just worked. In AoS, models can wound other models based on a fixed number with the To-Wound rolls. I really enjoy using them. It seemed like every morning I woke up to a couple PR’s and tons of new issues. It just didn’t feel necessary when I was first building out the page. They offer 100 free builds a month, a great UI, and easy integration with Github. I started out by building my Redux store the old fashioned way - which I hate doing. For those who aren’t familiar, Warhammer: Age of Sigmar is the successor to Warhammer Fantasy. I really fell in love with useMemo when writing utilities to fetch army metadata - the average army has anywhere from 3,000 - 5,000 lines of rules associated with it. The script ran yarn build and then uploaded the results to an S3 bucket. Print out something like a player card from Blood Bowl, or a reference card of some kind. You can unsubscribe at any time Used for updating state and performing immutable data operations. Quickly parsing those rules and delivering them to the user became a fun challenge for my coding skills. I could foresee this expanding to Warhammer 40k - however, as someone who’s never played a game of 40k, it is a daunting thought! Let’s meet up and talk about Hooks :). It’s been shared across Reddit, Twitter, Facebook, and a number of smaller communities. The entire project is written with React Hooks and functional components. I was thrilled - no one had ever contributed to any of my side projects before. No more psychic dice pool. A single round has the following phases: 1. I started to have tons of handlers for updating state littered across the codebase. We’ve currently closed 143 pull requests and 119 issues. I would love this for beastclaw raiders. It has really been great! It supports a ton of armies, scenery, and special rules. In 40k, this is determined by a Strength vs Toughness chart. Before long, I had quite a few contributors, an active Discord, and thriving Github activity. One of the things about Warhammer is that you can’t “go back” during a phase. As you might imagine, the amount of rules for a large army can be staggering - and a lot of Warhammer battles boil down to endlessly consulting your rulebook to make sure you’re not missing a rule. We’re going to add drag and drop capabilities. Using Hooks made this project fun to write and debug. That's fair. Hero Phase (spells, buffs, heals, etc) 2. Redux Starter Kit comes with a ton of features out of the box. Enter Codeship! Charging Phase 5. At the time, it only supported one army - Seraphon - and it only had a few basic features. At this point, we’re using these libraries (and more) to accomplish our goals. I was trying to keep ahead of the curve - I added pre-commit tooling to the codebase, tests, and helper utilities to check code quality. I never thought I would have over a dozen contributors, tens of thousands of users, and fans all over the world. We’d love to have you. We need AOS reminders for 40k I don't know about you guys, but I constantly, for good or ill, forget strats, abilities, and powers in my games of 40k (much to the delight and consternation of my opponents). There many more changes made, more than I have the time to detail here. My first contributor added a patch to the codebase 12 days after I released it on Reddit. I quickly wrote up a better README, created a sample army for contributors to base their armies on, and added a contribution guide. However, as I moved through the first four armies, I started to notice there were units, abilities, and rules that didn’t exactly match my early mental model of how an AoS army worked. If you start using your rules that are triggered during combat, you can’t go “oh, wait, I need to use this start of combat rule first!” This makes remembering your rules of paramount importance. What are AOS reminders? Armor piercing from AoS and 2nd Edition 40K is back as a negative modifier to save rolls. A single round has the following phases: Each of those phases is further divided into three sections: Let’s say we have a powerful artifact equipped by our general. Invaluable to any project, but especially great for a data-heavy app. A lot of players build custom spreadsheets and handwritten notes reminding them when to use certain abilities.

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